


DESCRIPTION
Moira McKinnon is running away.
To reach the sea, Moira must first cross the Scottish Highlands—a wilderness of paths, peaks, shortcuts, dangers, and song.
GAMEPLAY
* Platforming: scale peaks and spelunk caves
* Survival: wind, rain, cold and hunger are your enemies
* Navigation: collect and position map fragments to discover faster routes
* Narrative: learn stories and the secrets of the hills
* Rhythm action: skip and jump through the valleys to the incredible music of TALISK and Fourth Moon
* Replay: discoveries persist, so you can find the fastest route